![]() ![]() They have the choice of Arun, Einar, Maraike, and Pakri. They have Darkvision, are Brave (advantage on saving throws against being frightened), are Lucky (can reroll a natural one once per day), and Nimble (can fit through the space of a creature larger than them.) They also gain an advantage on Dexterity and Acrobatics checks.Īfter selecting the class and skill proficiencies, players will need to select a deity. Island Halfling - Gain a +2 to Dexterity and a +1 to Charisma.Human - Gain a +1 to all ability scores and a language of their choice outside of Common.They also get an extra HP per level, resistance to poison, and Darkvision. The Hill Dwarf is proficient with the Battleaxe, Handaxe, and Warhammer. Hill Dwarf - Gain a +2 in Constitution and +1 in Wisdom.They have Darkvision, an extra cantrip, are proficient in Perception, and are immune to Charm and Sleep spells. High Elf - Gain a +2 to Dexterity and a +1 to Intelligence. ![]() They have Darkvision, two bonus skills, and are immune to Charm and Sleep spells.
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